Each year IRDL hosts an open house, a speaker series, cross-departmental collaborative events, and supportive writing groups for graduate students and faculty members.
We are committed to providing space and support for research development and dissemination.

DO YOU STUDY ROBLOX? DO YOU WANT TO CONNECT WITH
OTHER SCHOLARS ACROSS THE GLOBE WHO ARE DOING THE SAME?
Come and join our birds of a feather meeting. Researchers studying Roblox shouldn’t fly solo. This workshop brings together scholars investigating one of the world’s largest virtual platforms.
This workshop aims to connect graduate students, early-career and established scholars who are currently studying — or plan on researching — Roblox.
Roblox is a virtual space with millions of daily active users playing games (which Roblox calls ‘experiences’) and potentially taking part in real time events — concerts, parties, and conferences. Currently, there are over 150 million active users daily on Roblox, with roughly 40% being under 13 (Roblox, 2025).
We welcome scholars from diverse backgrounds studying Roblox from various approaches and perspectives to share their ongoing work. This is an opportunity to connect with other researchers interested in this topic, network and discuss your research interests with similarly interested people.
This workshop will include:
- collective discussion of participants’ research,
- networking activities,
- mentoring sessions in small groups with similar interests.
Interested participants should fill out this form until January 9 2026.
We will notify participants of acceptance January 16.
Organizers: Natalie Coulter (York University, Canada) and Ana Kubrusly (NOVA University of Lisbon and Polytechnic University of Setúbal, Portugal)
Questions should be directed to Ana Kubrusly .
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A talk by Abbie Hartman, Macquarie University
Chaired by IRDL Student Representative, Joel White
With billions of players worldwide, history-themed video games are increasingly important sources of historical knowledge. Video games are unique in the way that they prompt engagement with history and shape the way that players understand the past. But what history are these players actually learning? This paper explores the stories that video games tell us about the past and discusses whether we should demand they be historically accurate.
Abbie Hartman is a cultural and public historian based at Macquarie University in Sydney, Australia. Her research investigates how public history is influenced by the context in which it is created, and speculates on how this may affect public understandings of the past.
Join us
Time and Date: February 3 @ 11:45am-1:00 pm EST
Location: ONLINE
Register here.
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