Refiguring Innovation in Games (ReFiG) is a 5 year project supported by the Social Sciences and Humanities Research Council of Canada. Composed of an international collective of scholars, community organizers and industry representatives, ReFiG is committed to promoting diversity and equity in the game industry and culture and effecting real change in a space that […]

Living Tweeness

Embodying the Tween:  Living Girlhood in Global and Digital Spaces                                                                                                 […]

Call For Chapters: Youth Mediations and Affective Relations

Susan Driver (York University, Toronto) and Natalie Coulter (York University, Toronto) are inviting submissions for a proposed anthology exploring the intersections of youth cultures, affective relations and digital media. In recent years, there has been a proliferation of academic and popular interest in the ways young people engage with digital media as a pervasive and […]

Lifelogging new communicative competencies

Communication practices are changing rapidly and dramatically, and the bulk of this change has taken place over the course of a single generation. Documenting evolving communication practices in our digitally-enmeshed social worlds is the goal of this research project. Research Team Heather Lotherington (York University, Canada) Natalia Ronda (Council of Ministers of Education, Canada) Sirpa […]

Ugandan Heritage Sites

Social Media Engages Oral Culture at Ugandan Heritage Sites IRDL Research Team Members: Mary Leigh Morbey (research lead), Maureen Senoga (PhD candidate), Mary Pat O’Meara (MEd graduate and project videographer), Dennis York (PhD graduate), Stephan Chan (MEd student), and Abeer Naushahi (Seneca College Media student) Abstract Uganda in East Africa possesses 100 heritage sites illustrating the rich culture of Uganda little known by Ugandans and […]

Uganda National Museum

Feminists in Games (FIG)

Feminists in Games is funded by a Cana­dian SSHRC Partnership Grant and is an endeavour created with the purpose of assume­bling an inter­national research association of digital media researchers from a full range of salient disciplines to begin build­ing ‘connective tis­sue’ between and among them, so as to (a) better under­stand the origins and con­sequences […]


Prove It To Me (PiTME) seeks to contribute to knowledge about the ways in which, and the processes by which, digital games do (and can further) support educationally worthwhile forms of learning, identifying and explaining the epistemic affordances of a range of ludic forms—for of course these are not all the same. There are three […]

Open VULab

Open VULab is an open source software tool that researchers can use to conduct remote usability testing. What is unique about Open VULab is that researchers can record video and audio of remote users’ interactions with their computer without the need to install an application on the users’ computer. Open VULab stores the data, including […]


York University is a core institution in the FLUID project, which is funded by a grant from The Andrew W. Mellon Foundation. This ambitious international project is attempting to boost the user experience by creating a user interface architecture that is consistent, modular, re-usable, and built with inter-changeable components.

Blended Learning

Blended Learning For Soft Skills Development Interest in delivering blended programs is growing with the increasing desire of Canadian organizations to empower workplace learning. The focus of this project is to compare the learning impact/outcomes of four different blended learning strategies for soft-skills development. It will involve York University’s Institute for Research on Learning Technologies, […]


Project Mosaica is affiliated with IRLT, and presents contemporary Jewish culture in its current form on the World Wide Web. The project examines Jewish culture in the arts, and uses the Web in particular as an interactive cultural environment. Jews have always lived in diasporas–scattered and dispersed–and this project is devoted to exploring the positive […]

Future Campus

Future Campus is a portal for leaders in higher education who are re-thinking or re-designing teaching and learning in the 21st century. The portal has links to technology solutions from around the world, as well as teaching, learning and technology roundtables, planning resources, standards, and an extensive list of EdTech Centres.

Special Interest Group (SIG)

Digital Culture and the Arts, received a $7,500 York Seminar for Advanced Research funding award for 2007-2008. The seminar focus is Digital Dimensions: The Arts and Virtual Culture. The seminar, co-proposed by Mary Leigh Morbey, Faculty of Education and Caitlin Fisher, Department of Film in the Faculty of Fine Arts, will bring together ten distinguished […]