The Institute for Research on Digital Literacies
The Institute for Research on Digital Literacies

Playing to Learn

When:
November 25, 2016 @ 2:30 pm – 3:30 pm
2016-11-25T14:30:00-05:00
2016-11-25T15:30:00-05:00
Where:
Kaneff Tower 519, York University
Cost:
Free
Contact:
RSVP
Playing to Learn @ Kaneff Tower 519,  York University

Creating Meaningful, Structured, and Supported Game-Based Pedagogy in K-12 Classrooms

In a rapidly evolving information mediascape shaped by participatory, mobile, and multimodal digital technologies, attention is the primary currency and engagement its main requirement. Today’s students tend to be far more fluent with and attentive to emerging media forms like digital games than the educational specialists seeking to guide and support their learning.
Playing to Learn is a large-scale active research project working with grades 7 and 8 teachers across the province of Ontario. Research goals include exploring the pedagogical practices teachers utilize around game play and game-based learning in the classroom and increasing our understanding of how teachers can be best supported in the use of games in K-12 classrooms.
This talk will focus on the findings of the study, which suggest that teachers require additional support to ensure that they are creating meaningful, structured, and supported game-based pedagogy in K-12 classrooms.

Cristyne Hébert is a Postdoctoral Researcher at the Institute for Research on Digital Learning at York University. Her work has appeared in Reflective Practice: International and Multidisciplinary Perspectives and the Journal of Curriculum Theorizing and will appear in forthcoming issues of The Educational Forum and the Journal of the Canadian Association for Curriculum Studies. She is also the co-editor of the book Understanding the Tasks of Curriculum Theorists: A Global Manifesto, to be released in 2017.

Light refreshments will be served. Please R.S.V.P. to irdl@yorku.ca